brazerzkidaimove.blogg.se

Dude that pays you to keep quiet link between worlds zelda
Dude that pays you to keep quiet link between worlds zelda







dude that pays you to keep quiet link between worlds zelda
  1. #DUDE THAT PAYS YOU TO KEEP QUIET LINK BETWEEN WORLDS ZELDA HOW TO#
  2. #DUDE THAT PAYS YOU TO KEEP QUIET LINK BETWEEN WORLDS ZELDA UPDATE#
  3. #DUDE THAT PAYS YOU TO KEEP QUIET LINK BETWEEN WORLDS ZELDA FULL#
  4. #DUDE THAT PAYS YOU TO KEEP QUIET LINK BETWEEN WORLDS ZELDA SERIES#

As long as you have enough money you can rent virtually all the items in the game from Ravio simultaneously, so with a few exceptions you can solve any puzzle or dungeon in the game. He soon begins renting the Zelda series’ signature tools of the trade: boomerang, hookshot, bombs, hammer, etcetera. Early in the game an enterprising wandering merchant named Ravio sets up shop in Link’s house.

The other big game-changer is an idea the Zelda series hasn’t played around with much since the very first game on the NES: namely, the ability to tackle dungeons in any order. It really does make you rethink the way you play Zelda games. This painting mechanic is so integral to the game, so seamlessly integrated and the puzzles so well designed, that in my opinion it ranks up there with Portal.

The ability is used in every dungeon after you acquire it early in the game, but is also quite handy to have on the overworld on several occasions I was stumped on how to get to a treasure chest or piece of heart, and suddenly remembered “hey, I can stick to that wall!” This makes for some incredibly creative environment puzzles and turns many rooms into impromptu brain-teasers. Certain obstacles can impede your movement across a wall, like a crack, missing bricks or a partition, and you can only move left-to-right, not up and down. It’s not a gimmick-as soon as you gain this ability, you’ll be putting it into use extensively, in dungeons and on the overworld. This new mechanic is the central concept for the entire game. Instead, the bracelet gives Link the ability to turn into a living portrait at will he can slip onto any flat, vertical surface and “walk” back and forth laterally, so long as his energy meter holds out. When Link crosses his path one time too many, Yuga leaves Link hanging as a doodle on a dungeon wall, but thanks to an old bracelet Link borrowed from a friend, he doesn’t spend the rest of the game as immobile watercolor.

dude that pays you to keep quiet link between worlds zelda

He seems to be “collecting” certain people while leaving others-castle guards, average citizens-pasted on walls. Yuga is running around the kingdom turning people into paintings with his magic scepter. Link begins the adventure as a simple blacksmith’s apprentice, but after a chance encounter with the vain new villain Yuga, Link’s sword delivery errand turns into a full-on quest to save Hyrule. In fact the overworld map is largely the same there are a number of changes to show that time has passed (and to keep the gameplay fresh) but you’ll get a serious sense of déjà vu the first time you boot up the game.

dude that pays you to keep quiet link between worlds zelda

The game takes place a couple centuries after Link to the Past so there are plenty of references and narrative callbacks to that game. It’s hard to put into words, but A Link Between Worlds feels like playing A Link to the Past over again, but new that same head-snapping sense of scale, the slowly dawning realization that gaming has just changed forever.

I’ve been playing this game full tilt for over a week, and I feel like I’ve barely scratched the surface. The fact that it works very, very well and is such a massive game is pretty amazing too. It is at once nostalgic and new, Nintendo’s attempt to pay homage to the series’ roots while infusing it with new concepts. The Legend of Zelda: A Link Between Worlds answers all those speculations.

I’ve often wondered how Nintendo could update that SNES classic with some of the ideas and innovations they’ve come up with since. Link to the Past established the foundation for every Zelda game since, so as solid and elaborate a game as it is, it still has some rough edges. My reason is pretty pragmatic: I consider all of those games to be better than Link to the Past, and that’s not a bad thing. Sure, I like it better than Wind Waker, Phantom Hourglass and Spirit Tracks combined, but I still like Ocarina of Time, Majora’s Mask, Twilight Princess, Skyward Sword and even Link’s Awakening more. It’s not even close to the top of my list, actually. I will always appreciate Link to the Past for both its historic and personal significance that said, it’s not my favorite Zelda game. I spent a lot of time commuting to and from OSU campus during my college days, and I sunk hours into the Game Boy Advance port while riding that COTA bus. I freely admit that a lot of my fondness for the game is also nostalgia. It still stands as one of the best games of all time, and a groundbreaking achievement in the action adventure genre. I like The Legend of Zelda: A Link to the Past just fine.









Dude that pays you to keep quiet link between worlds zelda